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AI Insights · Timothy · March 2022

Top 5 Sengoku Games Performance on Unified Platform in Europe for Q1 2022

Discover the performance trends of the top 5 Sengoku games in Europe for Q1 2022, including weekly revenue, downloads, and active users.

Top 5 Sengoku Games Performance on Unified Platform in Europe for Q1 2022

In Q1 2022, the top 5 Sengoku games on a unified platform in Europe showed varying trends in weekly revenue, downloads, and active users. Here is a breakdown of their performance based on data from Sensor Tower.

Sengoku Fubu experienced significant fluctuations in weekly revenue, peaking at around $86K in mid-February. Downloads remained relatively low throughout the quarter, with the highest number being 35 in mid-March. The game’s weekly active users saw a gradual decline from 506 at the start of January to 296 by the end of March.

霸王之野望-日本戰國經典 showed a mixed revenue performance, with the highest weekly revenue of approximately $3.1K at the end of January. Downloads were minimal, with only 2 recorded in late February. No data was available on weekly active users for this title.

Ninja Village had a modest revenue performance, peaking at around $251 in early January. Weekly downloads showed some variability, with a peak of 298 in the first week of January and a steady stream of downloads throughout the quarter. There was no data on weekly active users for this game.

ファンタジードライブ【快進撃3DRPG】 demonstrated minimal revenue, with the highest weekly revenue being $63 in mid-January. There were no recorded downloads or active users for this game during the quarter.

成り上がり-華と武の戦国 saw very low revenue throughout the quarter, peaking at $22 in late December. Downloads were sparse, with the highest being 5 at the end of December. No data was available on weekly active users.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: March 2022